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The novelty era

For years, immersion meant demos. Impressive, brief, then back in the drawer.

"Amazing" but not useful. Spectacle without staying power.

The utility era

Something shifted. Not one breakthrough—a thousand small ones. Hardware lighter. Tools easier. Expectations ready.

The question changed from "what can it do?" to "what can it do for me, today?"

The moment it becomes real

The first time immersion matters isn't a demo. It's when your hands are busy and you still get the next step—without breaking your flow.

What actually changed

Not a tech spec list. A lived difference:

  • Devices you can wear for hours, not minutes
  • Development that doesn't require a team of specialists
  • People who've used AR filters, spatial audio, mixed reality—ready for more

The trust gap

People hesitate because they've been burned:

  • Privacy concerns (cameras everywhere)
  • Attention hijacking (more notifications, more feeds)
  • Unreliable experiences (impressive demos, broken daily use)

The adoption bottleneck isn't technology—it's trust.

What we won't do

We won't optimize for engagement over wellbeing.

We won't collect what we don't need.

We won't ship unreliable experiences and call them "beta."

The new standard

The winners will make immersion feel:

  • Normal (not sci-fi)
  • Safe (not invasive)
  • Useful (not gimmicky)

This requires craft, boundaries, and reliability.